Supreme commander wiki nukes3/19/2024 ![]() The Seraphim TMD naturally turn 50% faster than its UEF counterpart, but it also fires half as fast.Īeon TMD differs from the other factions in that it doesn't actually target missiles, instead a bubble will launch out of the TMD and attract multiple missiles like a decoy flare, though it has a slow rate of fire. Cybran have the most efficient TMD of the direct fire TMD due to the instant hit nature of the laser, unlike the Seraphim and UEF TMD, which launch projectiles at the same tactical missile. The direct fire is much more effective when multiple tmd's are built. When playing as the UEF, Seraphim, or Cybran, it is often necessary to build multiple TMD as a single TMD is usually ineffective at defending a position from tactical missiles. Note that tactical missile defense units have no effect on strategic missiles (ie, nukes).Ĭybran, UEF and Seraphim TMD all use direct fire in shooting down tactical missiles. ![]() When on naval maps, TMD is important if your opponent is UEF or Seraphim, as their cruisers boast long range, rapid fire tactical missile launchers. TMD systems protect key structures from being sniped and buys the friendly commander time to react to the situation. TMD is important because tactical missiles, both TML and MML, deal long ranged damage and it is usually difficult to retaliate against them to quickly remove the threat. The Cybran Loyalist actually deflects missiles back at the launcher, and is the only mobile land-based TMD platform. The shipboard systems have a range of 50, while the land based structures' ranges are 30. Additionally some units, partiularly high Tech level naval ones such as cruisers and battleships, feature on-board tactical missile defense systems. Experimentals are usually armed with powerful weaponry and have various abilities to give them an edge in battle. TMD systems are mounted on various units and structures.Įvery faction has a structure that provides this defense. Experimental units are large, powerful units in Supreme Commander, acting as the signature weapons for each faction. This requires a tremendous amount of energy to perform (10000 per second for about 30 seconds) and, as such, should only be done in the late game.A tactical missile defense unit, commonly abbreviated TMD, is a unit with a system that is capable of stopping an incoming tactical missile by various means. This upgrade allows the ACU to teleport across a map, no matter the distance. Requires considerable Energy to activate. As with the previous upgrade, the Commander need not be inactive while the missiles are being constructed, leaving them free to do other tasks, and can launch the missiles from underwater.Īdds teleporter. ![]() All mods their respective owners supreme commander gas powered games. Using the 'Billy' with a T3 Engineering Suite upgrade will place a great strain on your economy however these missiles can be built very quickly due to their low build time with even a modest end-game economy even under extreme economic strain (usually 8 seconds or less when assisted with 2 SCUs). Showing off supreme commander gameplay and a realistic nuke mod. Therefore, use extreme caution if using this against a Cybran opponent, because if he has Loyalists in his base, you could assassinate yourself. This, like other tactical missiles, can be flight-altered by Cybran SAB Loyalists. Successful interception from TMD will prevent detonation, including TMD flare systems. Launching will not trigger a Strategic Launch Warning, since it is a tactical missile, and as such can only be defeated by Tactical Missile Defense systems. This upgrade requires the Tactical Missile Launcher. The warhead also deals less damage than a standard nuke, however only hearty units such as experimentals and a few other units can survive detonation. This upgrade upgrades the Tactical missile launcher and allows the ACU to fire a nuclear warhead, but only fires at a 5km range and with a 50% smaller blast radius than a regular nuke. ![]() The 'Billy': Advanced Tactical Missile Launcher It can also be launched from under water. The Commander need not be inactive while the missiles are being constructed, and is free to do other tasks. The missile has 6000 damage and a homing ability. ![]() This upgrade adds the ability of building and launching a Tactical Missile. Mounts a tactical cruise missile launcher onto the back of the ACU. ![]()
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